RPGmaker to produce Xbox 360 compatible code
ITmedia has an article on RPGmaker revealing that the new version of RPGmaker currently in development will allow users to develop games on the PC and be able to output binaries compatible with the Xbox 360 using the XNA Game Studio Express framework.
They’re also incorporating self publishing features into the new version, and users can also be able to share the games they’ve made using RPGmaker using the XNA Game Creators Club service.
June 27th, 2008 at 11:16 am
PATIENTLY AWAITING TOUHOU RPGS ON MY 360
June 27th, 2008 at 3:17 pm
now everyone can play my ff7 fangame
June 27th, 2008 at 4:06 pm
I’d rather play these on PC or a portable. Xbox distro just seems thoroughly redundant…
June 27th, 2008 at 7:35 pm
>thoroughly redundant
YOUR ATTITUDE SEEMS THOROUGHLY REDUNDANT.
THE MORE SHIT THAT COMES OUT OF JAPAN ON XBOX360, THE BETTER.
DO YOU UNDERSTAND?
June 27th, 2008 at 9:04 pm
If they can put Succubesuquest on the 360, I’m hyped.
July 3rd, 2008 at 2:56 pm
Yeah, it would be nice for this to happen because my friends have xbox 360’s but they can’t get on their computers all the time to play the games I make…this is going to be awesome!