RPGmaker to produce Xbox 360 compatible code

mamomodakehagachiITmedia has an article on RPGmaker revealing that the new version of RPGmaker currently in development will allow users to develop games on the PC and be able to output binaries compatible with the Xbox 360 using the XNA Game Studio Express framework.

They’re also incorporating self publishing features into the new version, and users can also be able to share the games they’ve made using RPGmaker using the XNA Game Creators Club service.

7 Responses to “RPGmaker to produce Xbox 360 compatible code”

  1. Moogy Says:

    now everyone can play my ff7 fangame

  2. uinreli Says:

    I’d rather play these on PC or a portable. Xbox distro just seems thoroughly redundant…

  3. Blackadder Says:

    If they can put Succubesuquest on the 360, I’m hyped.

  4. Gammer Says:

    Yeah, it would be nice for this to happen because my friends have xbox 360’s but they can’t get on their computers all the time to play the games I make…this is going to be awesome!

  5. staplez Says:

    whats the name of this rpgmaker???

  6. Anonymous Says:

    thats so awesome I just want to know when it comes out and how much it is

  7. Anonymous Says:

    “whats the name of this rpgmaker???”

    from the screenshot and what I have read elsewhere it should be rpg maker vx. but it seems like the feature was dropped?
    http://tkool.jp/products/rpgvx/eng/download.html

    The new actiongame maker at least supports xBox 360
    http://www.actiongamemaker.com/

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